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试玩视频(云服务器测试) 

简介●网络通讯：利用了KCP与PB来通讯，并实现心跳机制。
●网络同步：实现帧同步，编写定点数、随机、物理库来保证逻辑层Tick的运算一致。
●战斗系">
    

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            <h1 class="title">游戏：《罗魄丽乱斗》帧同步Moba</h1>
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            <blockquote>
<p>《罗魄丽乱斗》一款帧同步休闲Moba游戏，具有注册登录、商店、广告，换肤，匹配对战（多种地图与玩法），多语言等功能。</p>
</blockquote>
<h2 id="试玩视频-云服务器测试"><a href="#试玩视频-云服务器测试" class="headerlink" title="试玩视频(云服务器测试)"></a>试玩视频(云服务器测试)</h2><iframe width="100%" height="650" src="//player.bilibili.com/player.html?aid=211794233&bvid=BV1oa411C7UF&cid=514805697&page=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>

<h2 id="简介"><a href="#简介" class="headerlink" title="简介"></a>简介</h2><p>●<strong>网络通讯</strong>：利用了KCP与PB来通讯，并实现心跳机制。</p>
<p>●<strong>网络同步</strong>：实现帧同步，编写定点数、随机、物理库来保证逻辑层Tick的运算一致。</p>
<p>●<strong>战斗系统</strong>：战斗的逻辑层与表现层分离，逻辑层负责运算数据，表现层做预测与插值优化。基于状态机模式，实现独立的、可配置的技能、Buff，子弹系统。并实现碰撞检测与矫正，击中判定，目标寻找等战斗功能。</p>
<p>●<strong>其他模块</strong>：实现并运用了基于python与pb的导表，ab资源动态管理，基于excel的多语言，逻辑帧与画面帧定时，本地持久化，对象池，UI英雄模型展示等功能与系统。</p>
<p>●<strong>框架介绍</strong>：使用自己的基于IOC模式的框架，利用其UI框架，Sevice&amp;System开发。</p>
<p>●<strong>服务器：</strong>使用.NET5，基于状态机实现对战房间与房间池，曾发布在云服务器测试。</p>
<p>●<strong>其他</strong>：采用Urp渲染管线，用DOTween优化UI，Odin,ParrelSync等工具帮助开发。</p>


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